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| [30] | Carsten Moldenhauer, Nathan R. Sturtevant. Optimal solutions for moving target search. AAMAS (2)'2009. pp.1249~1250 Cited By 6[Bibtex] |
| [29] | Barnabas Poczos, Yasin Abbasi-Yadkori, Csaba Szepesvari, Russell Greiner, Nathan R. Sturtevant. Learning when to stop thinking and do something!. ICML'2009. pp.104~104 [Bibtex] |
| [28] | Michael Buro, Jeffrey R. Long, Timothy Furtak, Nathan R. Sturtevant. Improving State Evaluation, Inference, and Search in Trick-Based Card Games. IJCAI'2009. pp.1407~1413 [Bibtex] |
| [27] | Carsten Moldenhauer, Nathan R. Sturtevant. Evaluating Strategies for Running from the Cops. IJCAI'2009. pp.584~589 Cited By 2[Bibtex] |
| [26] | Zhifu Zhang, Nathan R. Sturtevant, Robert C. Holte, Jonathan Schaeffer, Ariel Felner. A* Search with Inconsistent Heuristics. IJCAI'2009. pp.634~639 [Bibtex] |
| [25] | Yngvi Bjornsson, Vadim Bulitko, Nathan R. Sturtevant. TBA*: Time-Bounded A*. IJCAI'2009. pp.431~436 [Bibtex] |
| [24] | Nathan R. Sturtevant, Ariel Felner, Max Barrer, Jonathan Schaeffer, Neil Burch. Memory-Based Heuristics for Explicit State Spaces. IJCAI'2009. pp.609~614 Cited By 7[Bibtex] |
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| [23] | M. Renee Jansen, Nathan R. Sturtevant. A new approach to cooperative pathfinding. AAMAS (3)'2008. pp.1401~1404 Cited By 5[Bibtex] |
| [22] | Akihiro Kishimoto, Nathan R. Sturtevant. Optimized algorithms for multi-agent routing. AAMAS (3)'2008. pp.1585~1588 Cited By 3[Bibtex] |
| [21] | Nathan R. Sturtevant. An Analysis of UCT in Multi-player Games. Computers and Games'2008. pp.37~49 Cited By 7[Bibtex] |
| [20] | Nathan R. Sturtevant, H. James Hoover, Jonathan Schaeffer, Sean Gouglas, Michael H. Bowling, Finnegan Southey, Matthew Bouchard, Ghassan Zabaneh. Multidisciplinary students and instructors: a second-year games course. SIGCSE'2008. pp.383~387 Cited By 6[Bibtex] |
| [19] | M. Renee Jansen, Nathan R. Sturtevant. Direction Maps for Cooperative Pathfinding. AIIDE'2008. Cited By 4[Bibtex] |
| [18] | Nathan R. Sturtevant. An Analysis of UCT in Multi-Player Games. ICGA Journal, 2008: 195~208 Cited By 7[Bibtex] |
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| [17] | Uzi Zahavi, Ariel Felner, Jonathan Schaeffer, Nathan R. Sturtevant. Inconsistent Heuristics. AAAI'2007. pp.1211~1216 Cited By 14[Bibtex] |
| [16] | Nathan R. Sturtevant, M. Renee Jansen. An Analysis of Map-Based Abstraction and Refinement. SARA'2007. pp.344~358 Cited By 8[Bibtex] |
| [15] | Nathan R. Sturtevant. Memory-Efficient Abstractions for Pathfinding. AIIDE'2007. pp.31~36 Cited By 11[Bibtex] |
| [14] | Vadim Bulitko, Nathan R. Sturtevant, Jieshan Lu, Timothy Yau. Graph Abstraction in Real-time Heuristic Search. J. Artif. Intell. Res. (JAIR), 2007: 51~100 Cited By 31[Bibtex] |
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| [13] | Nathan R. Sturtevant, Martin Zinkevich, Michael H. Bowling. Prob-Maxn: Playing N-Player Games with Opponent Models. AAAI'2006. Cited By 7[Bibtex] [PDF] |
| [12] | Yngvi Bjornsson, Jonathan Schaeffer, Nathan R. Sturtevant. Partial Information Endgame Databases. ACG'2006. pp.11~22 [Bibtex] |
| [11] | Nathan R. Sturtevant, Michael H. Bowling. Robust game play against unknown opponents. AAMAS'2006. pp.713~719 Cited By 9[Bibtex] [PDF] |
| [10] | Nathan R. Sturtevant, Adam M. White. Feature Construction for Reinforcement Learning in Hearts. Computers and Games'2006. pp.122~134 Cited By 10[Bibtex] |
| [9] | Nathan R. Sturtevant, Michael Buro. Improving Collaborative Pathfinding Using Map Abstraction. AIIDE'2006. pp.80~85 Cited By 4[Bibtex] |
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| [8] | Vadim Bulitko, Nathan R. Sturtevant, Maryia Kazakevich. Speeding Up Learning in Real-time Search via Automatic State Abstraction. AAAI'2005. pp.1349~1354 Cited By 25[Bibtex] [PDF] |
| [7] | Nathan R. Sturtevant, Michael Buro. Partial Pathfinding Using Map Abstraction and Refinement. AAAI'2005. pp.1392~1397 Cited By 52[Bibtex] [PDF] |
| [6] | Nathan R. Sturtevant. Leaf-Value Tables for Pruning Non-Zero-Sum Games. IJCAI'2005. pp.317~323 Cited By 1[Bibtex] |
| [5] | Nathan R. Sturtevant, Vadim Bulitko, Michael Buro. Automatic State Abstraction for Pathfinding in Real-Time Video Games. SARA'2005. pp.362~364 Cited By 1[Bibtex] |
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| [4] | Nathan R. Sturtevant. Current Challenges in Multi-player Game Search. Computers and Games'2004. pp.285~300 Cited By 16[Bibtex] |
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| [3] | Nathan R. Sturtevant. Last-Branch and Speculative Pruning Algorithms for Maxn. IJCAI'2003. pp.669~678 [Bibtex] |
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| [2] | Nathan R. Sturtevant. A Comparison of Algorithms for Multi-player Games. Computers and Games'2002. pp.108~122 Cited By 11[Bibtex] |
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| [1] | Nathan R. Sturtevant, Richard E. Korf. On Pruning Techniques for Multi-Player Games. AAAI/IAAI'2000. pp.201~207 Cited By 27[Bibtex] [PDF] |